wings


well...!

back in may I started drafting ideas for what I wanted to make for spooktober. there were many many ambitious ideas. from a high school horror with shmup elements to a classic detective story, to even a helldiver-inspired warfare corruption story... I had so many ideas, and I promised myself to dedicate September to this wonderful game jam.

and, September came around... I was swept under a whirlwind of work. working on another bigger shmup with my partner, preparing to showcase my games and art at a local cosplay convention, classwork, commissions... so much flooded in at once that my mental health took many many hits and I completely forgot about the jam until the last seven days.

when that week came around, I made a promise to myself, and another promise that I wouldn't break it. I will make something, for fudge's sake. even if I have to settle with crude doodle CGs, even if the writing ends up not being more than five minutes long... I will make it, and I will submit. winning or losing, it didn't matter to me. I simply wanted to fulfill what I had set my eyes upon, even if what actually came out was an incomplete, imperfect game.

and release I did. a short tale about flying too close to the sun, taking inspiration from a close friend's jam game (which had similar icarus vibes), and encouraged by my wonderful boyfriend. I didn't even have to crunch a single bit!

I won. I won against myself. I'm happy with it.

I hope you enjoy wax wings, or at least appreciate what I went through to make it. it may have been only a 3-day dev cycle - but those 3 days were very, very important to me.

Files

windows & linux build 55 MB
Version waxwings 73 days ago
mac build 50 MB
Version waxwings 73 days ago

Get wax wings

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